Skye will lose her third flash charge, but she’ll now regain charges on a cooldown for her signature.
Ultimate points required increased 7 > 8.Model has been updated with a polish pass.Omen now must buy his second smoke for 100.Granted signature charges reduced 2 > 1.Cooldown after pickup increased 10 > 20.Cooldown after pickup increased 7 > 20.Ultimate points required increased 6 > 7.When we initially made this change, there was a strong sentiment about Jett feeling weak and Cypher feeling oppressive to play against.As players have gotten better at dealing with Cypher’s traps and Jett has carved out strong value in the game, we think that Jett should have to play and plan around Cypher's deliberate setup instead of being able to bust through it without thought. We’ve reverted the Jett/Cypher trapwire interaction. Ultimate points required decreased 7 > 6.Width of all explosions increased to 2300, which was the previous width of the final explosion.Unequip time after firing decreased 1.1 >.Now explodes 3 times with each blast dealing 60 damage with no fall off, blasts are.
Unequip time after firing decreased 1 >.Telegraph windup time decreased 1.3 > 1.
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These changes aim to add more counterplay on barrier drop, and provide much longer and clearer cooldown windows after Astra uses or recalls her Stars. We want Astra to be potent at applying map-wide pressure, but she’s able to do that much too frequently and without much counterplay or cost.
While there are a lot of changes with this patch, they are focused around refining two critical components of the game: Increasing the importance of precise gunplay and expanding the tactical sandbox. Aside from the below, don’t forget the rest that is coming as part of Episode 3 Act I, which you can read about in our summary.